Graham Brown invites you to make ...
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Mate in 3
You as White are to move and deliver mate in three moves.
Let us start with the second law of problem solving ...
2. Turn your chess brain OFF and now here is the third law ...
3. In a chess problem every piece is there for a reason no matter how stupid the reason may be.
There are no stray pawns just hanging around to no effect like in the proper game we know and love. This fact can be invaluable to the chess player anxious to impress with their speed of thought. For example, what is that pawn on h4 doing? Good question? It is four moves from queening or should I say becoming a knight. (see law 2). It is not covering any of the escape squares since the black king is nowhere near it. It is doing nothing ... except one small job. It is quietly stopping the g6 knight from going to h4. So what? So ... luckily for us, the composer has had to avoid an altemative solution or "cook" (and a chess problem can have only one solution) involving the knight going via h4 to f5 and then d6 mate. That mating square d6 can already be suspected by a common theme in problems; the king is restricted to two diagonally opposite squares. It cannot escape to d4 or it is mate by the queen on b4. Therefore it must oscillate between these two squares and if a knight can check it the knight will cover both squares. Checkmate. So the knight can mate on, d6 and there are two other ways to get there. Via e5 or via h8. Which to try? Well e5 would seem to be the most sensible move to look at first since it:
(a) keeps the knight near the king and the action.
(b) controls eight squares on e5 and only two on h8.
However ... it is at this point that we must obey the first law of chess problems ...
1. ALWAYS LOOK FOR THE MOST STUPID MOVE ON THE BOARD!
Like Nh8 of course!
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